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List of bugs fixed

Date[]

November 2, 2020.

Information[]

New Region Celebration![]

The game will now be available in 12 countries in Central and South America!

Exciting things await you in TEPPEN with the addition of all the new, amazing, and unknown talent!

Regions Peru

Belize
Paraguay
Panama
Dominican Republic
Chile
Colombia
Costa Rica
Ecuador
Uruguay
Argentina
Mexico (except for Amazon Appstore)

Available Stores/System Requirements App Store/Google Play/Amazon Appstore

iOS 10.0 or later/Android 6.0 or later
*Not compatible with Android devices with less than 2GB of RAM.

The game held a New Region Celebration Campaign.

Chronicles Revamped![]

Version 2.8 Update Chronicles Revamped

Chronicles are being improved! New Beginner Quests will be added. The Chronicles Quests that were available previously will become Normal Quests. These will be available once you complete all of the 1★ Beginner Quests.

The details of Chronicles can be viewed by going to the Home Screen and selecting Single → Chronicles

  • Normal Quests will be displayed once Beginner Quests have been completed.
  • Players who have played before this update goes live will have access to both Normal Quests and Beginner Quests.

Addition of the Quest Board[]

The Quest Board is a 3×3 grid with quests in each space (9 quests in total). Players new to TEPPEN should give the quest board a shot! By completing the Quest Board, you can unlock various features like Ranked Matches and Free Matches.

  • Players who have played before this update goes live will have those features unlocked.
Version 2.8 Update Quest Board (1)

You can view the Quest Board by pressing the Quest Board button on the home screen.

Version 2.8 Update Quest Board (2)

You can get rewards by tapping the sections that you have completed. Completing all of the boards will net you additional rewards, so make sure to finish each one!

Version 2.8 Update Quest Board (3)
  • You can attempt the Quest Board once you’ve completed or skipped the tutorial.

Addition of Special Missions[]

Version 2.8 Update Special Missions

Complete all of the target missions and get rewards! Special Missions will be available for a limited time. Completing all of the target missions will land you a completion bonus!

Special Mission progress can be viewed via Home Screen → Missions → Special.

New Ranked Match "Vaal Hazak"[]

The new Ranked Match "Vaal Hazak" hasbegun. The Tour Points Rankings battle is finally entering the end game! Aim to rank among the top players this year, obtaining as many Tour Points as possible!

Other Changes[]

  • Tour Points Rankings Period Change
    • We have changed the period of the Tour Points Rankings as outlined below.
Before:
Jan. 6, 2020 – Dec. 31, 2020, 15:59 (PT)
7 Jan. 2020 – 31 Dec. 2020, 23:59 (UTC)
After:
Jan. 6, 2020 – Jan. 4, 2021, 15:59 (PT)
7 Jan. 2020 – 4 Jan. 2021, 23:59 (UTC)
  • Achievement Reward Change
    • Achievement Reward has been reviewed and changed.
Achievement Condition
Reach Rank E for the first time
Reward
Before: Fate-Defying Ryu (COR 025)
After: Zenny x 100
  • "Fate-Defying Ryu (COR 025)" can be obtained from the Quest Board.
  • Changes to Some Game Text

We have only changed the text. There is no change in the performance of the Hero Arts or cards.

(Effects)
Seven Soaring Spirits (TOA 050)
  • Some text in-game aside from what has been listed above has been changed as well.
  • Some bugs have been fixed.
  • Some localizations have been changed.
  • Some visual aspects will be changed.
  • Some aspects of UI, behavior, and communication processing have been updated.

Balance Changes[]

Thank you for your continued enjoyment of playing TEPPEN.

We are committed to encouraging a wide variety of useful decks and strategies that players can create by combining Hero Arts and cards. We have gone through with some planned balance adjustments for this purpose. From the Ranked Match "Diablos" that started in August 2020 to the Ranked Match "Lilith" that is currently being held in October 2020, considering the deck use rate, the win percentages, the match-up states, and the deck transitions in the Ranked Matches, we will adjust the abilities of some cards.

Please see the following for each balance adjustments.

*Cards affected by the rebalancing will reap the same number of souls required for their crafting between the release of ver. 2.8 and the release of ver. 2.9.

Cards[]

Cody (HBM 010)

Before
[MP:3] [Attack:3] [HP:3]
<Memory>: 4
Deals 4 damage split among all enemy units.
Memory Count: 0
After
[MP:3] [Attack:3] [HP:3]
<Memory>: 4
Deals 3 damage split among all enemy units.
Memory Count: 0

Sheva Alomar (ATH 012)

Before
[MP:3] [Attack:3] [HP:3]
When placed on the field: If a friendly Human unit with an MP cost of 5 or more is on the field, deal 4 damage split among all enemy units.
After
[MP:3] [Attack:3] [HP:3]
When placed on the field: If a friendly Human unit with an MP cost of 5 or more is on the field, deal 3 damage split among all enemy units.

Valstrax (TFS 015)

Before
[MP:5] [Attack:2] [HP:5]
<Flight><Rush><Agility>
After
[MP:4] [Attack:2] [HP:3]
<Flight><Agility>

Agent's Memories (HBM 025)

Before
[MP:2]
Deals 2 damage to an enemy Hero or enemy unit.
<Memory>: 7
Deals 7 damage to an enemy Hero or enemy unit instead.
Memory Count: 0
After
[MP:2]
Deals 2 damage to an enemy Hero or enemy unit.
<Memory>: 4
Deals 5 damage to an enemy Hero or enemy unit instead.
Memory Count: 0

Felyne (FELYNE 008)

Before
[MP:3] [Attack:1] [HP:5]
[Tribe:Beast, Monster]
<MP Boost: 20>
When played: If there are at least 3 different types of Tribes among friendly units, gain <Shield>.
After
[MP:3] [Attack:1] [HP:5]
[Tribe:Beast]
<MP Boost: 20>
When played: If there are at least 3 different types of Tribes among friendly units, gain <Shield>.

Shara Ishvalda (ATH 040)

Before
[MP:8] [Attack:2] [HP:10]
<Spillover>
After taking damage and surviving: Gain +1 Attack and <Shield>.
After
[MP:8] [Attack:2] [HP:8]
<Spillover>
After taking damage and surviving: Gain +1 Attack and <Shield>.

Rainy Turtloid (TFS 040)

Before
[MP:4] [Attack:1] [HP:10]
<Ascended>: +3 Attack and gains <Spillover>.
After
[MP:4] [Attack:1] [HP:7]
<Ascended>: +3 Attack and gains <Spillover>.

Unbreakable Bond (DON 047)

Before
[MP:5]
Copy a friendly green unit and place it onto the field.
After
[MP:7]
Copy a friendly green unit and place it onto the field.

Trish (DON 064)

Before
[MP:4] [Attack:1] [HP:6]
Resonate: +1/+1
After
[MP:4] [Attack:1] [HP:4]
Resonate: If this unit’s Attack is 3 or lower, gain +1/+1.

C. Viper (ATH 057)

Before
[MP:4] [Attack:2] [HP:4]
Resonate: Gain +2 HP. Gain <Combo>.(effective for 1 attack.)
After
[MP:4] [Attack:2] [HP:6]
When played: Gain <Combo>. (effective for 1 attack.)

Adjule (ATH 078)

Before
[MP:3] [Attack:2] [HP:5]
<Ascended>: Gain +1 Attack and "<Revenge>: +2/+4."
After
[MP:3] [Attack:2] [HP:4]
<Revenge>: +1/+2
<Ascended>: +1/+2

Conspirator's Speech (HBM 089)

Before
[MP:1]
Gives a unit "Death: Sacrifice 2 Life."
<Memory>: 2
Gives that unit "Death: Sacrifice 4 Life" instead.
Memory Count: 0
After
[MP:1]
Gives a unit "Death: Sacrifice 1 Life."
<Memory>: 2
Gives that unit "Death: Sacrifice 2 Life" instead.
Memory Count: 0

Black Crown's Madness (ATH 099)

Before
[MP:1]
Sacrifice 3 Life.
Remove 3 cards from your deck from the game.
Gain +2 MP.
After
[MP:1]
Sacrifice 6 Life.
Remove 5 cards from your deck from the game.
Gain +1 MP.

Bloodbath Frenzy (HBM 096)

Before
[MP:3]
Sacrifice 2 Life
Gives a friendly unit +1/+2
<Memory>: 2
Gives that unit an additional +1/+1 and <Spillover>.
<Memory>: 4
Additionally, that unit performs an Instant Attack.
Memory Count: 0
After
[MP:3]
Sacrifice 2 Life.
Give a friendly unit +1/+3 and <Spillover>.
<Memory>: 10
Additionally, that unit performs an Instant Attack.
Memory Count: 0

Betrayal (TFS 098)

Before
[MP:6]
Destroys an enemy unit with an MP cost of 6 or less.
Send all copies of that unit card in your opponent's deck to their Graveyard.
After
[MP:6]
Destroy an enemy unit with an MP cost of 6 or less.
After that, remove all copies of the destroyed card from your opponent’s deck and Graveyard.

Sources[]

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