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List of bugs fixed

Date[]

August 3, 2020

Information[]

  • The TEPPEN 1st Anniversary Event Part Two!
    • August makes one year since TEPPEN was released in Asia! We’d like to continue to show appreciation with the continuation of our event!
  • Ranked Match "Diablos"
    • The new Ranked Match "Diablos" will be held. Aim for the top in the Ranked Match and gain some Tour Points!
  • Balance Changes
  • Activation Conditions Changed for Certain Hero Arts
    • Some Hero Arts could be activated under field conditions that would cause them to have no effect on units, hands, or graveyards. These Hero Arts now cannot be activated under these conditions.
    • Arts Cards may still be selected.
  • Changes to Receiving Pack Tickets
    • You will now open Packs as soon as you receive Pack Tickets from your Present Box.
      • Receiving Pack Tickets
  1. Open your Present Box
  2. From the list of presents, press the Pack Ticket’s Open Packs.
  3. Go to View Card Pack to check the details of the card pack, then press the OK button to open it.
  • Please Note
    • You can view the details of the card pack by pressing the View Card Pack button.
      • Pack Tickets that can be obtained in Achievements will be given directly, not in the Present Box. Please go to the Purchase Card Pack screen.
    • As for pack tickets that you have already received, excluding card packs that are no longer available, you can use those tickets through the Purchase Card Pack screen.
    • Pack Tickets that you receive for packs that are not available yet can be used once they become available.
    • You cannot claim Pack Tickets using the Claim All button in your Present Box. Please claim them separately.
    • Presents will be lost if not claimed within 30 days. Please open packs before they expire.
  • Changes to Displayed Emblems
    • The size of displayed emblems in game will be increased.
  • Other Changes
    • Some bugs have been fixed.
    • Some aspects of UI, behavior, and communication processing have been updated.

Balance Changes[]

Thank you for your continued enjoyment of playing TEPPEN.

We are committed to encouraging a wide variety of useful decks and strategies that players can create by combining Hero Arts and cards. We have gone through with some planned balance adjustments for this purpose. As such, our hope is to keep the meta in constant flux, with even the most popular decks ever changing due to a large number of decks that can counter them. In consideration of the Deck use rate, the win rate, and match-up states from the Ranked Match Nergigante started in March 2020 to the Ranked Match Nero held in July 2020, since the Deck use rate mainly featuring Hero Arts Rakuhouha and Denjin Renki and win rate are both high and are also the same situation in the Ranked Match Nero, we will adjust the abilities of the related Hero Arts and some cards. Also, with regard to the Decks mainly featuring Hero Arts Charge Shot, Unit Card Killer Bee Strike Cammy (HBM 036), and Astalos (HBM 082), we will adjust the abilities of Hero Arts and some cards since the win rate is high and the Deck types that can counter are very limited.

Please see the following for each balance adjustments.

*Cards affected by the rebalancing will reap the same number of souls required for their crafting between the release of ver. 2.5 and the release of ver. 2.6.

Cards[]

Ashley Graham (HBM 001)

Before
[MP:3] [Attack:2] [HP:5]
This unit cannot attack.
While on the field: enhances damage-dealing effects for your Action Cards and friendly units by +1.
After
[MP:4] [Attack:2] [HP:5]
This unit cannot attack.
When on the field: enhances damage-dealing effects for cards in your hand, EX Pocket, and friendly units by +1.

Trump Card (ATH 025)

Before
[MP:1]
Remove your entire deck from the game.
Gain +7 MP.
After
[MP:3]
Remove your entire deck from the game.
Gain +7 MP.

X (HBM 026)

Before
[MP:4] [Attack:2] [HP:5]
Resonate: Gives +1 HP to all friendly units.
After
[MP:4] [Attack:2] [HP:5]
Resonate: Gives all other friendly units +1 HP.

Killer Bee Strike Cammy (HBM 036)

Before
[MP:5] [Attack:2] [HP:5]
<Anti-Air>
<Memory>: 4
Gains +1/+1 for each Action Card in your hand and EX Pocket.
<Memory>: 7
Gains <Heavy Pierce><Agility>
Memory Count: 0
After
[MP:5] [Attack:2] [HP:5]
<Anti-Air>
When played: Gain +1/+1 for each Action Card in your hand and EX Pocket.
<Memory>: 7
Gain <Heavy Pierce> and <Agility>.
Memory Count: 0

Accelerated Thought (ZERO 012)

Before
[MP:4]
Gives <MP Boost: 20> to your Hero. (60 seconds)
After
[MP:5]
Gives <MP Boost: 20> to your Hero. (60 seconds)

Devil Hunter Dante (COR 116)

Before
[MP:6] [Attack:3] [HP:5]
<Agility>
Resonate: Sends this unit to the Graveyard and puts Devil Trigger Dante in the previously occupied board slot.
After
[MP:6] [Attack:3] [HP:5]
<Agility>
Resonate: Turns into Devil Trigger Dante.

V, The Mysterious One (TDA 066)

Before
[MP:8] [Attack:0] [HP:5]
This unit cannot attack.
Resonate: Places one of Familiar: Griffon, Familiar: Shadow, or Familiar: Nightmare on the field.
After
[MP:10] [Attack:0] [HP:5]
This unit cannot attack.
Resonate: Place a Familiar: Griffon, Familiar: Shadow, or Familiar: Nightmare onto the field.

Exposed Evil Eye (HBM 062)

Before
[MP:3]
Gives <MP Boost: 30> to your Hero. (35 seconds)
After
[MP:4]
Gives <MP Boost: 30> to your Hero. (35 seconds)

Maverick's Memories (HBM 076)

Before
[MP:2]
Destroys a friendly unit and negates an Action Card with an MP cost of 5 or less.
<Memory>: 10
Negates an Action Card without destroying a friendly unit instead.
Memory Count: 0
After
[MP:2]
Destroys a friendly unit and negates an Action Card with an MP cost of 5 or less.
<Memory>: 7
Negates an Action Card with an MP cost of 5 or less without destroying a friendly unit instead.
Memory Count: 0

Hatred Reborn (DON 095)

Before
[MP:2]
Places a random unit in your Graveyard with an MP cost of 3 or less on the field.
After
[MP:2]
Place a random unit with an MP cost of 3 or less in your Graveyard onto the field inflicted with Seal.

Astalos (HBM 082)

Before
[MP:3] [Attack:1] [HP:5]
<Flight>
When played: Sacrifice 3 Life.
Resonate: +1 Attack.
After
[MP:3] [Attack:1] [HP:5]
<Flight>
When played: Sacrifice 3 Life.
Resonate: +1 Attack. (Effective for 1 attack.)

Warped Research Instinct (HBM 094)

Before
[MP:4]
Places a random unit in your Graveyard with an MP cost of 3 or less onto the field.
<Memory>: 4
Additionally, places another random unit in your Graveyard with an MP cost of 3 or less onto the field.
Memory Count: 0
After
[MP:4]
Place a random unit with an MP cost of 3 or less in your Graveyard onto the field inflicted with Seal.
<Memory>: 4
Additionally, place another random unit with an MP cost of 3 or less in your Graveyard onto the field inflicted with Seal.
Memory Count: 0

Innocent Desire Lilith (TDA 067)

Before
[MP:6] [Attack:1] [HP:8]
<Flight>
<Growth>: 3
Lv.2: Deals 3 damage to a random enemy unit. Your Hero gains Life equal to the damage dealt.
Lv.3: Deals 5 damage to a random enemy unit. Your Hero gains Life equal to the damage dealt.
Lv.4: Deals 7 damage to a random enemy unit. Your Hero gains Life equal to the damage dealt.
After
[MP:6] [Attack:2] [HP:8]
<Flight>
<Growth>: 3
Lv.2: Deals 3 damage to a random enemy unit. Your Hero gains Life equal to the damage dealt.
Lv.3: Deals 5 damage to a random enemy unit. Your Hero gains Life equal to the damage dealt.
Lv.4: Deals 7 damage to a random enemy unit. Your Hero gains Life equal to the damage dealt.
Reason for change
Improve the unit performance by adjusting the Attack.

Hero Art[]

  • The ability adjustment of Hero Arts is also applied to Hero Arts after changing the skin.

Denjin Renki

Before
[AP:22]
Adds +2 damage to friendly units and cards in your hand and EX Pocket.
After
[AP:15]
Enhances damage-dealing effects for cards in your hand, EX Pocket, and friendly units by +1.

Charge Shot

Before
[AP:16]
Gives "When HP is boosted: Gain +1 Attack" to all friendly units.
After
[AP:21]
Give all friendly units "When HP is boosted: Gain +1 Attack." (This effect does not stack.)

Rakuhouha

Before
[AP:16]
Deals 4 damage split among enemy units.
<Memory>: 4
Deals 7 damage split among enemy units instead.
<Memory>: 10
Deals 12 damage split among enemy units instead.
Memory Count: 0
After
[AP:22]
Deals 4 damage split among enemy units.
<Memory>: 4
Deals 7 damage split among enemy units instead.
<Memory>: 10
Deals 12 damage split among enemy units instead.
Memory Count: 0

We will continue to take into account the effects of additional cards, decks and their win percentages, and game experience when moving forward with balance changes. We hope that this balance adjustment and continuous balance adjustments will make the content of TEPPEN more enjoyable.

We hope you continue to enjoy playing TEPPEN.

Sources[]

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