MP, known as "Mirage Particles"[1] and nicknamed as "mana" by the community, are the points required to use the Cards in TEPPEN.
There are two types of MPs in TEPPEN, the default MP is the orange-colored one that passively fills up as time goes by, while AMP, the light blue-colored one, is only ever spawned during the Active Response, and it will also vanish when the Active Response ends. The MP gauge is present at all times at the bottom of the screen (self) while the opponet's is only ever shown during an Active Response, where it can be seen at the top right of the screen.
Players can change their maximum amount of MP based on the Deck they have built, if there are more than one Element (color) present on a Deck, the maximum MP can be limited to 5 or 3, depending on the amount of different colors and they cannot build a Deck with all four Elements (Unless certain battle rules have reduced MP restrictions for multicolor decks).
New cards that are added to the deck during battle does not count and the maximum MP will remain unchanged, even if the newly added cards are an Element that is not originally present on the Deck. This is especially noticeable when the Felyne player uses the Hero Art, Plunderblade against an opponent with a Hero that is a different Element from theirs as they usually have cards in their Deck that are not in a green Element. Melynx (ATH 055) card is also capable of stealing any cards from an opponent's deck when damaging the enemy Hero, even if the cards are not in a purple Element.
There are several Cards and even Hero Arts which can change the MP of a player. Notable examples are:
- Silent Assassin Gen (TFS 066) - This card can lower the maximum amount of MP of a player by -2.
- Yawn - The Unit Card targeted by this Hero Art will give the Chun-Li player +4 MP upon leaving the field, this can also be triggered via an ability such as Ascended.
- Dark Invitation - If the Unit Card targeted by this Hero Art has any Death abilities related to gaining MP, the player will obtain the specified amount of MP.
- Mastery of the Hado (TFS 094) - This card gives Ascended Unit Cards "Death: Gain +3 MP".
- Zombie (COR 141), Zombie (COR 141, Secret), Juni (TFS 081), Tachibana Muneshige (TOA 079), etc. - Upon being destroyed, these cards will give the player some MP.
- Any card with MP Boost - These cards will boost the speed of the MP accumulation of the player so long as they are on the field and not Sealed. While MP Boost is active, the MP gauge will turn from orange to a light yellow color.
- As of the Haunted by Memories expansion, Action Cards can also have the MP Boost ability.
- List of cards with MP Boost ability: Category:MP Boost
- As of the Haunted by Memories expansion, Action Cards can also have the MP Boost ability.
- Bamboo Pandamonium (ATH 033), Felyne (BOR 029) - This card will decrease the MP charge speed, which will turn the color of the gauge to a darker orange.
As of the Version 2.9 Update, a special spectator mode was added to the game where viewers are able to see both players' MP, the host's at the bottom and the guest's at the top. This special mode can only be used by the developers during special events such as the TEPPEN WORLD CHAMPIONSHIP.
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Sources[]
- ↑ GLOSSARY (FAQ) | TEPPEN -Official Site- - "MP (Mirage Particles)", MP is expended when you play a card. MP accumulates over time.