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Give that unit +1/+1.
 
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Revision as of 05:45, 20 June 2021

Ebony & Ivory

Dante's Ebony & Ivory.

A Hero Art (ヒーローアーツ Hīrōātsu?) is a special move unique to a Hero.

Gameplay

Each Hero has a total of three Hero Arts which are unlocked at Level 1, 3 and 10. Players can only select one Hero Art when creating a Deck, and they can only be used when enough AP is available (AP is gained via the usage of cards).

Once a Hero Art has been started, it cannot be interrupted. The attack gauge of Unit Cards of both players are also paused and no cards can be used during the animation. After performing a Hero Art, players must wait 15 seconds before performing it again.

In terms of Hero Skins, the animation of the Hero Art will be changed to reflect the equipped skin. As of the expansion titled The Force Seekers, Hero Skins can completely change the animation and the name of the art, however, no skin change the effects or AP cost.

List of Hero Arts

Below is a list of all Hero Arts in TEPPEN:

Red

Name Effect AP Image
Great Divine Intervention All friendly units gain +2 HP.

Deal 3 damage to all enemy units.
Any unit destroyed by this damage is removed from the game. This will not trigger Death Abilities.

23 Great Divine Intervention
Thunder Edge Gives +1 Attack and Agility to a friendly unit. 16 Thunder Edge
Celestial Envoy's Miracle Your Hero gains "All friendly red units gain +1 Attack." 20 Celestial Envoy's Miracle
Ultimate Weapon Explore for Rocket Launcher. Give that card MP -1. 16 Ultimate Weapon
Genesis Two random cards from all explore cards during this battle get -1 MP and are added to the EX Pocket. (If only one card has been explored, only it is added to the EX Pocket.) 17 Genesis
Antibody Activation If you have explored 3 or more times, an ally unit gets +1/+3 and <Shield>. 15 Antibody Activation
Shinku Hadoken / Metsu Hadoken Deals 7 damage to an enemy unit. 20 Shinku Hadoken
Denjin Renki / Torrent of Hado Adds +2 damage to friendly units and cards in your hand and EX Pocket. 15 Denjin Renki
Metsu Shoryuken / Messatsu Goshoryu Gives <Combo> to a friendly unit. 12 Metsu Shoryuken
Dive Attack Gives +2 Attack to all friendly units. 19 Dive Attack
Wrath Awoken Gives <Flight> and +x Attack to a friendly unit, where x is the number of times Attack was boosted with an Action Card in battle. Attack can be increased up to 3. 22 Wrath Awoken
Blazing Wall Gives +2 HP and <Shield> to a friendly unit. 14 Blazing Wall

Green

Name Effect AP Image
Shieldspire Give a friendly unit +3 HP and "Reduces damage taken of 3 or less to 1." 14 Shieldspire
Coral Orchestra Select 1 friendly unit.

All units in your hand and EX Pocket that are the same Tribe as the selected units get -1 MP.

16 Coral Orchestra
Plunderblade Steal 1 random card from your opponent's deck and add it to your EX Pocket. 12 Plunderblade
Devil Breaker Gives a friendly unit +3 Attack (effective for one attack) and <Spillover> (effective for one attack). 15 Devil Breaker
True Power Increases the level of a friendly unit with <Growth> by 1. 12 True Power
Hey, Nico! Randomly adds Gerbera, Ragtime, or Tomboy to your EX Pocket. 17 Hey, Nico!
Heart Tank Gives +7 HP to a friendly unit. 18 Heart Tank
Charge Shot Give all friendly units "When HP is boosted: Gain +1 Attack." (This effect does not stack.) 21 Charge Shot
Gaea Armor Gives <Veil> to all friendly units. 21 Gaea Armor
Kikosho / Attorney's Badge Gives <Shield> to all friendly units. 14 Kikosho
Hyakuretsukyaku / Objection! Gives +1 Attack and Heavy Pierce to a friendly unit. 13 Hyakuretsukyaku
Yawn / Turnabout Sisters Give a friendly unit "Gain MP +4 when leaving the field." (This effect does not stack.) 20 Yawn

Purple

Name Effect AP Image
Blackout Remove 1 enemy unit with 3 Attack or less from the game. 22 Blackout
Mirage Decoy Lock all of your empty board slots for 10 seconds, then return all enemy units with an MP cost equal to or less than the number of board slots inflicted with Lock +2 to the deck. 24 Mirage Decoy
Break Away Return 1 friendly purple unit to your EX Pocket and give it -2 MP. (MP costs cannot fall below 1.)

Other than the unit returned, place 1 random purple unit in the EX Pocket onto the field.

16 Break Away
Fight Against Inner Demons Add a Maverick or Maverick Hunter randomly to the EX Pocket. 14 Fight Against Inner Demons
Rakuhouha Deals 4 damage split among enemy units.

<Memory>: 4
Deals 7 damage split among enemy units instead.
<Memory>: 10
Deals 12 damage split among enemy units instead.

22 Rakuhouha
Tenkuuha Gives a friendly unit +2 Attack (effective for 1 attack) and <Combo> (effective for 1 attack.) 18 Tenkuuha
Temptation / Sweet Seduction Halt all enemy units for 13 sec. 23 Temptation
Darkness Illusion / Phantasm Dance Destroys any enemy units inflicted with Halt. 22 Darkness Illusion
Shadow Blade / Bloodblossom Blade Deals 4 damage to an enemy unit. If that unit has <Flight>, deal 6 damage instead. Your Hero gains Life equal to the damage dealt. 18 Shadow Blade
Quicksilver Grants <Slow> to one enemy unit, and that unit cannot counter. 18 Quicksilver
Ebony & Ivory Gives all friendly units Reverberate. (Resonate will trigger an additional time when an Action Card is used. This effect can stack.) 19 Ebony & Ivory
Devil Trigger Take no damage for 10 seconds. 13 Devil Trigger

Black

Name Effect AP Image
Dancing Dead Deal damage to an enemy unit equal to the number of Unit Cards in your Graveyard.

If a unit dies from this damage, your Hero gains +3 Life.

23 Dancing Dead
Despair, wail, and perish! Place 3 black units in your Graveyard with an MP cost of 4 or less onto the field. Give all friendly units +1/+1. 28 Despair, wail, and perish!
Dark Invitation Activate the Death abilities of a friendly unit. 14 Dark Invitation
Raging Demon Grants the <Ascended> status to a friendly unit without the <Ascended> status and destroys the unit in front of it. 23 Raging Demon
Sekia Kuretsuha Destroys all units with 4 HP or less. 20 Sekia Kuretsuha
Ashura Senku Move a friendly unit to a random board slot.

Grants "<Veil>: 10 seconds" and "Immune to damage: 10 seconds."

16 Ashura Senku
Dark Destruction Destroys a 5MP or less enemy unit. 20 Dark Destruction
Uroboros Summons the highest MP unit in your Graveyard to the field. Grants that unit: "Death: Remove this card from the game." 22 Uroboros
Bringer of Nightmares Give 1 unit in your deck with <Revenge> active -1 MP and add it to the EX Pocket. (MP costs cannot drop below 1.)

Give that unit +1/+1.

12 Bringer of Nightmares
Spike Divebomb Gives +4/+4 and self-destruct on attack to a friendly unit. 15 Spike Divebomb
Spike Launch Split damage equal to sacrificed life points to all enemy units up to 12 points of damage. 20 Spike Launch
Change Form If your Hero has 15 life or less, units in your hand and EX Pocket gain +2/+2. 25 Change Form

Further notes

  • During matches, players may tap at the opponent's Hero which will display the Hero Art they are using.