A Hero Art (ヒーローアーツ Hīrō Ātsu ) is a special move unique to a Hero.
Each Hero has a total of three Hero Arts which are unlocked at Level 1, 3 and 10. Players can only select one Hero Art when creating a Deck, and they can only be used when enough AP is available (AP is gained via the usage of cards).
Once a Hero Art has been started, it cannot be interrupted. The attack gauge of Unit Cards of both players are also paused and no cards can be used during the animation. After performing a Hero Art, players must wait 15 seconds before performing it again. There are some rare exceptions that can nullify this cooldown, as is the case with Rathalos-Kin Mary (DOW 014).
In terms of Hero Skins, the animation of the Hero Art will be changed to reflect the equipped skin. As of the expansion titled The Force Seekers, Hero Skins can completely change the animation and the name of the art, however, no skin will change the effects or AP cost of a Hero Art.
List of Hero Arts
Below is a list of all Hero Arts in TEPPEN:
|Great Divine Intervention||All friendly units gain +2 HP.
Deal 3 damage to all enemy units.
|Thunder Edge||Gives +1 Attack and Agility to a friendly unit.||16|
|Celestial Envoy's Miracle||Your Hero gains "All friendly red units gain +1 Attack."||20|
|Ultimate Weapon / Bonds of Trust||Explore for Rocket Launcher. Give that card MP -1.||16|
|Genesis / Charm||Two random cards from all explore cards during this battle get -1 MP and are added to the EX Pocket. (If only one card has been explored, only it is added to the EX Pocket.)||17|
|Antibody Activation / Meditation||If you have explored 3 or more times, an ally unit gets +1/+3 and <Shield>.||15|
|Shinku Hadoken / Metsu Hadoken||Deals 7 damage to an enemy unit.||20|
|Denjin Renki / Torrent of Hado||Adds +2 damage to friendly units and cards in your hand and EX Pocket.||15|
|Metsu Shoryuken / Messatsu Goshoryu||Gives <Combo> to a friendly unit.||12|
|Dive Attack||Gives +2 Attack to all friendly units.||19|
|Wrath Awoken||Gives <Flight> and +x Attack to a friendly unit, where x is the number of times Attack was boosted with an Action Card in battle. Attack can be increased up to 3.||22|
|Blazing Wall||Gives +2 HP and <Shield> to a friendly unit.||14|
|Shieldspire||Give a friendly unit +3 HP and "Reduces damage taken of 3 or less to 1."||14|
|Coral Orchestra||Select 1 friendly unit.
All units in your hand and EX Pocket that are the same Tribe as the selected units get -1 MP.
|Plunderblade||Steal 1 random card from your opponent's deck and add it to your EX Pocket.||12|
|Devil Breaker||Gives a friendly unit +3 Attack (effective for one attack) and <Spillover> (effective for one attack).||15|
|True Power||Increases the level of a friendly unit with <Growth> by 1.||12|
|Hey, Nico!||Randomly adds Gerbera, Ragtime, or Tomboy to your EX Pocket.||17|
|Heart Tank||Gives +7 HP to a friendly unit.||18|
|Charge Shot||Give all friendly units "When HP is boosted: Gain +1 Attack." (This effect does not stack.)||21|
|Gaea Armor||Gives <Veil> to all friendly units.||21|
|Kikosho / Attorney's Badge||Gives <Shield> to all friendly units.||14|
|Hyakuretsukyaku / Objection!||Gives +1 Attack and Heavy Pierce to a friendly unit.||13|
|Yawn / Turnabout Sisters||Give a friendly unit "Gain MP +4 when leaving the field." (This effect does not stack.)||20|
|Blackout||Remove 1 enemy unit with 3 Attack or less from the game.||20|
|Mirage Decoy||Lock all of your empty board slots for 10 seconds, then return all enemy units with an MP cost equal to or less than the number of board slots inflicted with Lock +2 to the deck.||24|
|Break Away||Return 1 friendly purple unit to your EX Pocket and give it -2 MP. (MP costs cannot fall below 1.)
Other than the unit returned, place 1 random purple unit in the EX Pocket onto the field.
|Fight Against Inner Demons||Add a Maverick or Maverick Hunter randomly to the EX Pocket.||14|
|Rakuhouha||Deals 4 damage split among enemy units.
|Tenkuuha||Gives a friendly unit +2 Attack (effective for 1 attack) and <Combo> (effective for 1 attack.)||18|
|Temptation / Sweet Seduction||Halt all enemy units for 13 sec.||23|
|Darkness Illusion / Phantasm Dance||Destroys any enemy units inflicted with Halt.||22|
|Shadow Blade / Bloodblossom Blade||Deals 4 damage to an enemy unit. If that unit has <Flight>, deal 6 damage instead. Your Hero gains Life equal to the damage dealt.||18|
|Quicksilver||Grants <Slow> to one enemy unit, and that unit cannot counter.||18|
|Ebony & Ivory||Gives all friendly units Reverberate. (Resonate will trigger an additional time when an Action Card is used. This effect can stack.)||19|
|Devil Trigger||Take no damage for 10 seconds.||13|
|Dancing Dead||Deal damage to an enemy unit equal to the number of Unit Cards in your Graveyard.
If a unit dies from this damage, your Hero gains +3 Life.
|Despair, wail, and perish!||Place up to 3 random black units with an MP cost of 4 or less in your Graveyard onto the field.||28|
|Dark Invitation||Activate the Death abilities of a friendly unit.||14|
|Raging Demon||Grants the <Ascended> status to a friendly unit without the <Ascended> status and destroys the unit in front of it.||23|
|Sekia Kuretsuha||Destroys all units with 4 HP or less.||20|
|Ashura Senku||Move a friendly unit to a random board slot.
Grants "<Veil>: 10 seconds" and "Immune to damage: 10 seconds."
|Dark Destruction||Destroys a 5MP or less enemy unit.||20|
|Uroboros||Summons the highest MP unit in your Graveyard to the field. Grants that unit: "Death: Remove this card from the game."||22|
|Bringer of Nightmares||Give 1 unit in your deck with <Revenge> active -1 MP and add it to the EX Pocket. (MP costs cannot drop below 1.)
Give that unit +1/+1.
|Spike Divebomb||Gives +4/+4 and self-destruct on attack to a friendly unit.||15|
|Spike Launch||Split damage equal to sacrificed life points to all enemy units up to 12 points of damage.||20|
|Change Form||If your Hero's Life is 20 or less, give all friendly units in your hand, EX Pocket, and on your field +1/+2.||18|
- During matches, players may tap at the opponent's Hero which will display the Hero Art they are using.