A Hero Art (ヒーローアーツ Hīrō Ātsu ) is a special move unique to a Hero.
Gameplay[]
Each Hero has a total of three Hero Arts. Players can only select one Hero Art when creating a Deck, and they can only be used when enough AP is available (AP is gained via the usage of cards).
Once a Hero Art has been started, it cannot be interrupted. The attack gauge of Unit Cards of both players are also paused and no cards can be used during the animation. After performing a Hero Art, players must wait 15 seconds before performing it again. There are some rare exceptions that can nullify this cooldown, as is the case with Rathalos-Kin Mary (DOW 014).
In terms of Hero Skins, the animation of the Hero Art will be changed to reflect the equipped skin. As of the expansion titled The Force Seekers, Hero Skins can completely change the animation and the name of the art, however, no skin will change the effects or AP cost of a Hero Art.
List of Hero Arts[]
Below is a list of all Hero Arts in TEPPEN:
Red []
Name | Effect | AP | Image |
---|---|---|---|
Shinku Hadoken / Metsu Hadoken | Deal 7 damage to 1 enemy unit. | 20 | |
Denjin Renki / Torrent of Hado | Give all of your Action Cards and Unit Cards effect damage +1. (This Hero Art effect does not stack.) | 15 | |
Metsu Shoryuken / Messatsu Goshoryu | Give 1 friendly unit <Combo>. | 12 | |
Dive Attack | Give all friendly units +2 Attack and <Crush> (13 seconds). | 19 | |
Wrath Awoken | Give 1 friendly unit <Flight> and +X Attack, where X is the number of times Action Cards were used to increase a unit's Attack. (Maximum value for X is 3.) | 22 | |
Blazing Wall | Give 1 friendly unit +2 HP, <Shield>, and <Anti-Air>. | 13 | |
Ultimate Weapon / Bonds of Trust | Explore for Rocket Launcher / Kaiser Breath and give it -1 MP. | 16 | |
Genesis / Charm | Add 2 random cards from among all cards you have obtained with Explore this battle to the EX Pocket. Give those cards -1 MP. (MP costs cannot drop below 1.) (If only 1 card has been found through Explore, only 1 card will be added to the EX Pocket.) |
17 | |
Antibody Activation / Meditation | If your Explore Count is 3 or higher, give 1 friendly unit +1/+3 and <Shield>. | 15 | |
Great Divine Intervention | Give all friendly units +2 HP. Deal 3 damage to all enemy units. Any unit destroyed by this damage is removed from the game. This will not trigger Death Abilities. |
23 | |
Thunder Edge | Give 1 friendly unit +1 Attack and <Agility>. | 16 | |
Celestial Envoy's Miracle | Your Hero gains "All friendly red units gain +1 Attack." | 20 |
Green []
Name | Effect | AP | Image |
---|---|---|---|
Heart Tank | Give 1 friendly unit +7 HP. Your Hero gains +4 Life. |
19 | |
Charge Shot | Give all friendly units "When HP is boosted: Gain +1 Attack." (This effect does not stack.) | 21 | |
Gaea Armor | Give all friendly units +3 HP and <Veil> (13 seconds). | 18 | |
Kikosho / Attorney's Badge | Give all friendly units <Shield>. | 14 | |
Hyakuretsukyaku / Objection! | Give 1 friendly unit +1 Attack and <Heavy Pierce>. | 13 | |
Yawn / Turnabout Sisters | Give 1 friendly unit "Gain +4 MP when leaving the field." (This effect does not stack.) | 20 | |
Devil Breaker / Cross Stinger Assault | Give 1 friendly unit "Gain +3 Attack," <Crush>, and <Spillover>. (Each effective for 1 attack.) | 15 | |
True Power / Delta Drive | Increase the level of 1 friendly unit with <Growth> by 1. | 12 | |
Hey, Nico! / A Promise to Keep | Randomly add 1 Gerbera / Cannon Strike, Ragtime / Fatal Leg Twister, or Tomboy / Quick Spin Knuckle to your EX Pocket. | 16 | |
Shieldspire | Give 1 friendly unit +3 HP and "Reduce damage taken of 3 or less to 1." | 14 | |
Coral Orchestra | Select 1 friendly unit. Give all units in your hand and EX Pocket that are the same Tribe as the selected unit -1 MP. Give all units in your EX Pocket that are the same Tribe as the selected unit +2 HP. |
16 | |
Plunderblade | Steal 1 random card from your opponent's deck and add it to your EX Pocket. | 12 |
Purple []
Name | Effect | AP | Image |
---|---|---|---|
Temptation / Sweet Seduction | Halt all enemy units for 13 seconds. | 19 | |
Darkness Illusion / Phantasm Dance | Destroy all enemy units inflicted with Halt. | 22 | |
Shadow Blade / Bloodblossom Blade | Deal 5 damage to 1 enemy unit. If that unit has <Flight>, deal 7 damage instead. Your Hero gains +3 Life. |
18 | |
Quicksilver | Give 1 enemy unit -3 Attack (effective for 1 attack), inflict <Slow> (13 seconds) and that unit cannot counter (13 seconds.) | 12 | |
Ebony & Ivory | Return 1 enemy unit to the EX Pocket. Give all friendly units "Trigger an additional Resonate. (Up to 1 time.)" (Resonate will trigger only 1 additional time when an Action Card is used. This effect can stack.) |
21 | |
Devil Trigger | Give your Hero "Immune to damage: 10 seconds." (Take no damage for 10 seconds.) |
13 | |
Fight Against Inner Demons / The Separating Blade | Add a Maverick / Demon Power or Maverick Hunter / Human Power randomly to the EX Pocket. | 14 | |
Rakuhouha / Hell on Earth | Deal 4 damage split among all enemy units. <Memory>: 4 Deal 7 damage split among enemy units instead. <Memory>: 10 Deal 12 damage split among enemy units instead. |
22 | |
Tenkuuha / Judgment Cut | Give 1 friendly purple unit +2 Attack (effective for 1 attack) and <Combo> (effective for 1 attack). | 15 | |
Blackout | Remove 1 enemy unit with 3 or less Attack from the game. | 20 | |
Mirage Decoy | Lock all of your empty board slots for 10 seconds, then return all enemy units with an MP cost equal to or less than the number of board slots that were inflicted with Lock +2 to the deck. | 24 | |
Break Away | Return 1 friendly purple unit to your EX Pocket and give it -2 MP. (MP costs cannot fall below 1.) Other than the unit returned, place 1 random purple unit in the EX Pocket onto the field. |
16 |
Black []
Name | Effect | AP | Image |
---|---|---|---|
Dark Destruction | Destroy 1 enemy unit with an MP cost of 5 or less. | 18 | |
Uroboros | Place the unit with the highest MP cost in your Graveyard onto the field. Give that unit "Death: Remove self from the game." |
22 | |
Bringer of Nightmares | Give 1 unit in your deck with <Revenge> active -1 MP and add it to the EX Pocket. (MP costs cannot drop below 1.) Give that unit +1/+1. |
12 | |
Spike Divebomb | Give 1 friendly unit +4/+4 and "Destroy after 1 attack." |
15 | |
Spike Launch | Deal damage equal to the amount of Life sacrificed split among all enemy units. The maximum amount of damage this can deal is 14. |
19 | |
Change Form | If your Hero's Life is 20 or less, give all black units in your hand, EX Pocket, and on your field +1/+1. | 18 | |
Raging Demon | Give the <Ascended> status to 1 friendly unit without the <Ascended> status and destroy the unit in front of it. | 23 | |
Sekia Kuretsuha | Destroy all units with 4 HP or less. Give 1 random Unit Card in your hand or EX Pocket +1/+1 for each unit destroyed by this effect. |
20 | |
Ashura Senku | Move 1 friendly unit to a random open board slot. Give that unit "<Veil>: 10 seconds" and "Immune to damage: 10 seconds." |
16 | |
Dancing Dead / Raging Hellfist | Deal damage equal to the number of units in your Graveyard +3 to 1 enemy unit. If that unit is destroyed by this damage, additionally give your Hero +3 Life. |
23 | |
Despair, wail, and perish! / Howl, Puppet! Wail! | Place up to 3 random black units with an MP cost of 4 or less in your Graveyard onto the field. | 28 | |
Dark Invitation / Abyssal Cavalry | Activate the Death abilities of 1 friendly unit. | 14 |
Further notes[]
- During matches, players may tap at the opponent's Hero which will display the Hero Art they are using.