Dante's Ebony & Ivory.

A Hero Art (ヒーローアーツ Hīrōātsu?) is a special move unique to a Hero.

Gameplay[edit | edit source]

Each Hero has a total of three Hero Arts which are unlocked at Level 1, 3 and 10. Players can only select one Hero Art when creating a Deck, and they can only be used when enough AP is available (AP is gained via the usage of cards).

Once a Hero Art has been started, it cannot be interrupted. The attack gauge of Unit Cards of both players are also paused and no cards can be used during the animation. After performing a Hero Art, players must wait 15 seconds before performing it again.

In terms of Hero Skins, the animation of the Hero Art will be changed to reflect the equipped skin. As of the expansion titled The Force Seekers, Hero Skins can completely change the animation and the name of the art, however, no skin change the effects or AP cost.

List of Hero Arts[edit | edit source]

Below is a list of all Hero Arts in TEPPEN:

Red[edit | edit source]

Name Effect AP Image
Great Divine Intervention All friendly units gain +2 HP.

Deal 3 damage to all enemy units.
Any unit destroyed by this damage is removed from the game. This will not trigger Death Abilities.

23 Great Divine Intervention.jpg
Thunder Edge Gives +1 Attack and Agility to a friendly unit. 16 Thunder Edge.jpg
Celestial Envoy's Miracle Your Hero gains "All friendly red units gain +1 Attack." 20 Celestial Envoy's Miracle.jpg
Ultimate Weapon Explore for Rocket Launcher. Give that card MP -1. 16 Ultimate Weapon.jpg
Genesis Two random cards from all explore cards during this battle get -1 MP and are added to the EX Pocket. (If only one card has been explored, only it is added to the EX Pocket.) 17 Genesis.jpg
Antibody Activation If you have explored 3 or more times, an ally unit gets +1/+3 and <Shield>. 15 Antibody Activation.jpg
Shinku Hadoken / Metsu Hadoken Deals 7 damage to an enemy unit. 20 Shinku Hadoken.jpg
Denjin Renki / Torrent of Hado Adds +2 damage to friendly units and cards in your hand and EX Pocket. 15 Denjin Renki.jpg
Metsu Shoryuken / Messatsu Goshoryu Gives <Combo> to a friendly unit. 12 Metsu Shoryuken.jpg
Dive Attack Gives +2 Attack to all friendly units. 19 Dive Attack.jpg
Wrath Awoken Gives <Flight> and +x Attack to a friendly unit, where x is the number of times Attack was boosted with an Action Card in battle. Attack can be increased up to 3. 22 Wrath Awoken.jpg
Blazing Wall Gives +2 HP and <Shield> to a friendly unit. 14 Blazing Wall.jpg

Green[edit | edit source]

Name Effect AP Image
Shieldspire Give a friendly unit +3 HP and "Reduces damage taken of 3 or less to 1." 14 Shieldspire.jpg
Coral Orchestra Select 1 friendly unit.

All units in your hand and EX Pocket that are the same Tribe as the selected units get -1 MP.

16 Coral Orchestra.jpg
Plunderblade Steal 1 random card from your opponent's deck and add it to your EX Pocket. 12 Plunderblade.jpg
Devil Breaker Gives a friendly unit +3 Attack (effective for one attack) and <Spillover> (effective for one attack). 15 Devil Breaker.jpg
True Power Increases the level of a friendly unit with <Growth> by 1. 12 True Power.jpg
Hey, Nico! Randomly adds Gerbera, Ragtime, or Tomboy to your EX Pocket. 17 Hey, Nico!.jpg
Heart Tank Gives +7 HP to a friendly unit. 18 Heart Tank.jpg
Charge Shot Give all friendly units "When HP is boosted: Gain +1 Attack." (This effect does not stack.) 21 Charge Shot.jpg
Gaea Armor Gives <Veil> to all friendly units. 21 Gaea Armor.jpg
Kikosho / Attorney's Badge Gives <Shield> to all friendly units. 14 Kikosho.jpg
Hyakuretsukyaku / Objection! Gives +1 Attack and Heavy Pierce to a friendly unit. 13 Hyakuretsukyaku.jpg
Yawn / Turnabout Sisters Give a friendly unit "Gain MP +4 when leaving the field." (This effect does not stack.) 20 Yawn.jpg

Purple[edit | edit source]

Name Effect AP Image
Blackout Remove 1 enemy unit with 3 Attack or less from the game. 22 Blackout.jpg
Mirage Decoy Lock all of your empty board slots for 10 seconds, then return all enemy units with an MP cost equal to or less than the number of board slots inflicted with Lock +2 to the deck. 24 Mirage Decoy.jpg
Break Away Return 1 friendly purple unit to your EX Pocket and give it -2 MP. (MP costs cannot fall below 1.)

Other than the unit returned, place 1 random purple unit in the EX Pocket onto the field.

16 Break Away.jpg
Fight Against Inner Demons Add a Maverick or Maverick Hunter randomly to the EX Pocket. 14 Fight Against Inner Demons.jpg
Rakuhouha Deals 4 damage split among enemy units.

<Memory>: 4
Deals 7 damage split among enemy units instead.
<Memory>: 10
Deals 12 damage split among enemy units instead.

22 Rakuhouha.jpg
Tenkuuha Gives a friendly unit +2 Attack (effective for 1 attack) and <Combo> (effective for 1 attack.) 18 Tenkuuha.jpg
Temptation / Sweet Seduction Halt all enemy units for 13 sec. 23 Temptation.jpg
Darkness Illusion / Phantasm Dance Destroys any enemy units inflicted with Halt. 22 Darkness Illusion.jpg
Shadow Blade / Bloodblossom Blade Deals 4 damage to an enemy unit. If that unit has <Flight>, deal 6 damage instead. Your Hero gains Life equal to the damage dealt. 18 Shadow Blade.jpg
Quicksilver Grants <Slow> to one enemy unit, and that unit cannot counter. 18 Quicksilver.jpg
Ebony & Ivory Gives all friendly units Reverberate. (Resonate will trigger an additional time when an Action Card is used. This effect can stack.) 19 Ebony & Ivory.jpg
Devil Trigger Take no damage for 10 seconds. 13 Devil Trigger.jpg

Black[edit | edit source]

Name Effect AP Image
Dancing Dead Deal damage to an enemy unit equal to the number of Unit Cards in your Graveyard.

If a unit dies from this damage, your Hero gains +3 Life.

23 Dancing Dead.jpg
Despair, wail, and perish! Place 3 black units in your Graveyard with an MP cost of 4 or less onto the field. Give all friendly units +1/+1. 28 Despair, wail, and perish!.jpg
Dark Invitation Activate the Death abilities of a friendly unit. 14 Dark Invitation.jpg
Raging Demon Grants the <Ascended> status to a friendly unit without the <Ascended> status and destroys the unit in front of it. 23 Raging Demon.jpg
Sekia Kuretsuha Destroys all units with 4 HP or less. 20 Sekia Kuretsuha.jpg
Ashura Senku Move a friendly unit to a random board slot.

Grants "<Veil>: 10 seconds" and "Immune to damage: 10 seconds."

16 Ashura Senku.jpg
Dark Destruction Destroys a 5MP or less enemy unit. 20 Dark Destruction.jpg
Uroboros Summons the highest MP unit in your Graveyard to the field. Grants that unit: "Death: Remove this card from the game." 22 Uroboros.jpg
Bringer of Nightmares Give 1 unit in your deck with <Revenge> active -1 MP and add it to the EX Pocket. (MP costs cannot drop below 1.)

Give that unit +1/+1.

12 Bringer of Nightmares.jpg
Spike Divebomb Gives +4/+4 and self-destruct on attack to a friendly unit. 15 Spike Divebomb.jpg
Spike Launch Split damage equal to sacrificed life points to all enemy units up to 12 points of damage. 20 Spike Launch.jpg
Change Form If your Hero has 15 life or less, units in your hand and EX Pocket gain +2/+2. 25 Change Form.jpg

Further notes[edit | edit source]

  • During matches, players may tap at the opponent's Hero which will display the Hero Art they are using.
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