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Below is a list of Abilities in TEPPEN. The abilities are gameplay mechanics attached to the cards and Hero Arts, each of them have a different effect.

Ability List

Name Effect Number of pages with the Ability
Flight If the unit directly across cannot block Flight, attack the Hero directly. Can block units with Flight. 155 page(s)
Rush Speeds up first attack after card played. 94 page(s)
Heavy Pierce After defeating an enemy unit, the damage dealt to that unit will also be dealt to the enemy Hero. 44 page(s)
Agility Doubles attack gauge speed. 109 page(s)
Slow Halves attack gauge speed. 36 page(s)
Combo Deals damage twice when attacking. 78 page(s)
Shield Nullifies damage taken. (One time only) 155 page(s)
Veil Prevents targeting by an opponent's Action Cards and Hero Art. 27 page(s)
Revenge When defeated, goes back to your deck instead of the Graveyard, and cost is reduced to half. (One time only) When returned to the deck, halved MP is rounded up. 81 page(s)
∞ Revenge When the card is destroyed, return it to the deck instead of placing it in your Graveyard. This effect can be activated an infinite number of times.

Its cost is halved when it is returned to the deck. Halved MP is rounded up. If the original card gaining this effect didn't have the <∞ Revenge> ability, the gained ability becomes <Revenge>.

2 page(s)
Spillover Deals half of damage dealt to a unit to the adjacent units as well. 75 page(s)
Anti-Air Blocks attacks from units with Flight. 39 page(s)
Halt Resets attack gauge. While halted, the target will be unable to attack or counter. 87 page(s)
MP Boost XX% Increases your MP charge speed by XX%. 34 page(s)
Art Charge X Gain X Art Point(s). 41 page(s)
Lock Locks a slot. Units cannot be placed on a slot while it is locked. 47 page(s)
Seal Nullifies all abilities and effects on a unit. Units can still gain effects after being sealed. 39 page(s)
Pierce Damage After defeating an enemy unit, any excess damage is dealt to the enemy Hero. 8 page(s)
Explore The specified card not in your deck is newly found and added to your EX Pocket. 151 page(s)
Growth Gains Growth Points equal to MP cost of friendly unit played from hand. Levels up after a set amount of GP. 121 page(s)
When played Triggered when using MP to summon a card from your hand or EX Pocket. Does not trigger when summoned by other effects. 397 page(s)
When placed Triggered when a card is summoned to the field. 74 page(s)
When exploring Activates when an ally explores. 9 page(s)
Attacking Triggered when the attack gauge reaches 100%. The effect is activated before damage is dealt. 95 page(s)
Death Triggered when HP reaches 0. The effect is activated before going to the Graveyard. 185 page(s)
Resonate Triggered when an Action Card is used. The effect can be activated during Active Response. 68 page(s)
Victory Triggered when defeating an enemy unit with an attack or counter. 0 page(s)
Taking damage Activates when the target takes damage. 43 page(s)
Indestructible Nullifies destroy effects. (Will be destroyed if HP reaches 0.) 4 page(s)
Ascended This card can be played on top of a friendly unit.
The overlapped unit is destroyed, and the unit played gains the <Ascended> status.
Cannot be placed on units with <Indestructible>.
136 page(s)
Memory Effects activate if the number of Action Cards used in the battle is equal to or greater than the displayed number.

If it's on a Unit Card, effects activate if the number of Action Cards used in the battle is equal to or greater than the displayed number at the time the unit is placed on the field.

85 page(s)
N/A Cards without any effects. 44 page(s)

Patch History

Sources

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