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TEPPEN Wiki
 being played by , depending on the card, more than one ability can be assigned to it.

Subtle Butterfly Ada (ADA 063) being played by Ada Wong, depending on the card, more than one ability can be assigned to it.

Below is a list of Abilities in TEPPEN. The abilities are gameplay mechanics attached to the cards and Hero Arts. Each of the abilities have a different effect.

Some abilities has an icon or animation attached to them which only shows up on Unit Cards that are on the field.

While the icons can be seen at the "Ability List" menu in-game, the animation (such as the "burn" animation attached to Ascended) can only be seen during a match.

Ability List[]

Name Effect Number of pages with the ability
<Flight> If the unit directly across cannot block <Flight>, attack the Hero directly.
Blocks attacks from units with <Flight>.
197 page(s)
<Rush> Speeds up first attack after card played. 220 page(s)
<Heavy Pierce> After defeating an enemy unit through attack damage, the attack damage dealt to that unit will also be dealt to the enemy Hero. 91 page(s)
<Agility> Doubles attack gauge speed. 197 page(s)
<Slow> Halves attack gauge speed. 44 page(s)
<Crush> Deal damage when attacking without taking damage from counters. 50 page(s)
<Combo> Deal damage twice when attacking. 131 page(s)
<Shield> Nullifies damage taken. (One time only) 253 page(s)
<Veil> Prevents targeting by an opponent's Action Cards and Hero Art.
Units will still receive effects from an opponent's Action Cards and Hero Art that do not select specific targets such as those that affects all enemy units or 1 random enemy unit.
66 page(s)
<Revenge> Once per game, when this unit is destroyed, return it to the deck instead of placing it in your Graveyard.
When the unit is returned to the deck, reduce its original MP cost by half.
Costs are rounded up.
134 page(s)
<Spillover> Once per attack, deal damage to adjacent units of the unit that was attacked equal to half of the damage dealt to that unit. 130 page(s)
<Anti-Air> Blocks attacks from units with <Flight>. 75 page(s)
<Indestructible> Nullifies destroy effects. (Will be destroyed if HP reaches 0.) 24 page(s)
<Ascended> This card can be played on top of a friendly unit.
The overlapped unit is destroyed, and the unit played gains the <Ascended> status.
Cannot be placed on units with <Indestructible>.
230 page(s)
<Memory> Effects activate if the number of Action Cards used in the battle is equal to or greater than the displayed number.
If it's on a Unit Card, effects activate if the number of Action Cards used in the battle is equal to or greater than the displayed number at the time the unit is placed on the field.
110 page(s)
<∞ Revenge> When this unit is destroyed, return it to the deck instead of placing it in your Graveyard. This effect can be activated an infinite number of times.
When the unit is returned to the deck, reduce its original MP cost by half. Costs are rounded up.
If the original card gaining this effect didn't have the <∞ Revenge> ability, the gained ability becomes <Revenge>.
2 page(s)
<5 Revenge> 5 times per game, when this unit is destroyed, return it to the deck instead of placing it in your Graveyard.
When the unit is returned to the deck, reduce its original MP cost by half. Costs are rounded up.
If the original card gaining this effect didn't have the <5 Revenge> ability, the gained ability becomes <Revenge>.
2 page(s)
Halt While halted, the target will be unable to attack or counter.
If the target were to be attacked, they will not counter, and their attack gauge cannot be reset.
136 page(s)
MP Boost Increases MP charge speed. 71 page(s)
Art Charge Gain Art Points. 72 page(s)
Lock Locks a slot. Units cannot be placed on a slot while it is locked. 101 page(s)
Seal Nullifies all abilities and effects on a unit. Units can still gain effects after being sealed. 89 page(s)
Pierce Damage After defeating an enemy unit, any excess damage is dealt to the enemy Hero. 22 page(s)
Explore The specified card not in your deck is newly found and added to your EX Pocket. 294 page(s)
<Growth> Gains Growth Points equal to MP cost of friendly unit played from hand. Levels up after a set amount of GP. 213 page(s)
Evidence Consumed when activating unit abilities and <Present> effects. 210 page(s)
<Present> An effect that activates upon consuming the designated amount of Evidence.
This effect does not activate if you do not have enough Evidence.
90 page(s)
<Quest> You'll level up when you fulfill the required conditions. 162 page(s)
<Faith> Upon dying, give 1 random Unit Card with <Faith> in your hand or EX Pocket +1/+1.
If there are no Unit Cards with <Faith> in your hand or EX Pocket, this effect does not activate.
109 page(s)
<Coordination> An effect that activates only when the designated amount of other friendly units or more are on the field.
This effect is removed whenever the amount of other friendly units on the field is less than the displayed number.
113 page(s)
<Unleash> Gains the <Unleash> status when your Hero's Life is less than or equal to the number indicated.
This effect can only be activated once and will not activate again when your Hero's Life increases and decreases repeatedly.
52 page(s)
<Immolate> When the HP of a unit with <Immolate> is 4 or less, it gains the <Immolate> status.
You may play a unit on top of a unit with the <Immolate> status. The played unit gains the specified effect for 1 Attack. The overlapped unit is destroyed.
Units cannot be played on top of a unit that has both the <Immolate> status and <Indestructible>.
The <Immolate> status is removed if the unit with <Immolate> recovers and its HP becomes 5 or more.
Units with <Ascended> will not gain the <Immolate> effect if played on top of a unit with <Immolate> that has 5 HP or more.
38 page(s)
<Invasion> Pay the required MP to Ready a card from your hand in your EX Pocket.
Unit Cards that have the Ready status will be placed onto the field and activate their effects after 13 seconds.
If none of your board slots are empty, they will be sent to your Graveyard.
74 page(s)
<Specialist> When a card with this skill is placed on the field, this skill's effects will activate if the unit in front fulfills the listed conditions. 21 page(s)
Mark of Akatsuki A mark engraved by Mother Computer Akatsuki. 2 page(s)
<Burn> Effects activate if the number of your cards removed in the battle is equal to or greater than the displayed number.
If it's on a Unit Card, effects activate if the number of your cards removed in the battle is equal to or greater than the displayed number at the time the unit is placed on the field.
19 page(s)
<Frenzy> When played, a Unit Card in your deck, hand, or EX Pocket with an MP cost that is 1 higher than this unit's and <Frenzy> will become <Frenzied>. Give that card +1 Attack and equal to half this unit's MP. (Rounded down.) 76 page(s)
<Frenzied> <Frenzied> by the <Frenzy> effect.
A <Frenzied> unit cannot be <Frenzied> again.
29 page(s)
<Energy> Effects activate whenever 5 or more Energy Points are accumulated.
Energy Points return to 0 when an effect is activated.
65 page(s)
<Overload> This will not be added to your hand.
If there are cards with <Overload> in your deck at the start of the battle, MP Charge Speed -5% for each of those cards (60 seconds).
10 page(s)
When played Triggered when using MP to summon a card from your hand or EX Pocket.
Does not trigger when summoned by other effects.
769 page(s)
Attacking Triggered when the attack gauge reaches 100%.
The effect is activated before Attack Damage is dealt.
248 page(s)
Death Triggered when it is destroyed such as when its HP reaches 0.
The effect is activated before going to the Graveyard.
350 page(s)
Resonate Triggered when an Action Card is used.
The effect can be activated during Active Response.
89 page(s)
Decimate Triggered when defeating an enemy unit with an attack or counter. 138 page(s)
When exploring Activates when an ally explores. 15 page(s)
Taking damage Activates when the target takes damage. 45 page(s)
Destroyed by Damaging Effect Activates when the player who controls the unit with this effect destroys a unit through damaging effects.
(Excluding <Spillover> damage)
60 page(s)
N/A Cards without any effects. 38 page(s)

Other effects[]

Abilties that have no icon or animation attached to them.

Name Effect Number of pages with the ability
Cannot attack. The unit is unable to attack. Counter attacks are not affected. 15 page(s)
Cannot be blocked The unit's attack cannot be blocked, attacking the Hero directly. 5 page(s)
Cannot block The unit is unable to block enemy attacks, with the Hero taking the attack. 15 page(s)
Cannot counter The unit is unable to counter attacks. 13 page(s)
When placed on the field Similar to When played, the effect is triggered when the card is placed on the field. 196 page(s)

Patch History[]

Sources[]