Below is a list of Abilities in TEPPEN. The abilities are gameplay mechanics attached to the cards and Hero Arts. Each of the abilities have a different effect.
Some abilities has an icon or animation attached to them which only shows up on Unit Cards that are on the field.
While the icons can be seen at the "Ability List" menu in-game, the animation (such as the "burn" animation attached to Ascended) can only be seen during a match.
Ability List[]
Name | Effect | Number of pages with the ability |
---|---|---|
<Flight> | If the unit directly across cannot block <Flight>, attack the Hero directly. Blocks attacks from units with <Flight>. |
166 page(s) |
<Rush> | Speeds up first attack after card played. | 121 page(s) |
<Heavy Pierce> | After defeating an enemy unit through attack damage, the attack damage dealt to that unit will also be dealt to the enemy Hero. | 56 page(s) |
<Agility> | Doubles attack gauge speed. | 132 page(s) |
<Slow> | Halves attack gauge speed. | 37 page(s) |
<Crush> | Deal damage when attacking without taking damage from counters. | 33 page(s) |
<Combo> | Deal damage twice when attacking. | 93 page(s) |
<Shield> | Nullifies damage taken. (One time only) | 183 page(s) |
<Veil> | Prevents targeting by an opponent's Action Cards and Hero Art. Units will still receive effects from an opponent's Action Cards and Hero Art that do not select specific targets such as those that affects all enemy units or 1 random enemy unit. |
33 page(s) |
<Revenge> | Once per game, when this unit is destroyed, return it to the deck instead of placing it in your Graveyard. When the unit is returned to the deck, reduce its original MP cost by half. Costs are rounded up. |
88 page(s) |
<Spillover> | Once per attack, deal damage to adjacent units of the unit that was attacked equal to half of the damage dealt to that unit. | 93 page(s) |
<Anti-Air> | Blocks attacks from units with <Flight>. | 51 page(s) |
<Indestructible> | Nullifies destroy effects. (Will be destroyed if HP reaches 0.) | 6 page(s) |
<Ascended> | This card can be played on top of a friendly unit. The overlapped unit is destroyed, and the unit played gains the <Ascended> status. Cannot be placed on units with <Indestructible>. |
153 page(s) |
<Memory> | Effects activate if the number of Action Cards used in the battle is equal to or greater than the displayed number. If it's on a Unit Card, effects activate if the number of Action Cards used in the battle is equal to or greater than the displayed number at the time the unit is placed on the field. |
88 page(s) |
<∞ Revenge> | When this unit is destroyed, return it to the deck instead of placing it in your Graveyard. This effect can be activated an infinite number of times. When the unit is returned to the deck, reduce its original MP cost by half. Costs are rounded up. If the original card gaining this effect didn't have the <∞ Revenge> ability, the gained ability becomes <Revenge>. |
2 page(s) |
<5 Revenge> | 5 times per game, when this unit is destroyed, return it to the deck instead of placing it in your Graveyard. When the unit is returned to the deck, reduce its original MP cost by half. Costs are rounded up. If the original card gaining this effect didn't have the <5 Revenge> ability, the gained ability becomes <Revenge>. |
0 page(s) |
Halt | While halted, the target will be unable to attack or counter. If the target were to be attacked, they will not counter, and their attack gauge cannot be reset. |
100 page(s) |
MP Boost | Increases MP charge speed. | 36 page(s) |
Art Charge | Gain Art Points. | 46 page(s) |
Lock | Locks a slot. Units cannot be placed on a slot while it is locked. | 65 page(s) |
Seal | Nullifies all abilities and effects on a unit. Units can still gain effects after being sealed. | 52 page(s) |
Pierce Damage | After defeating an enemy unit, any excess damage is dealt to the enemy Hero. | 10 page(s) |
Explore | The specified card not in your deck is newly found and added to your EX Pocket. | 195 page(s) |
<Growth> | Gains Growth Points equal to MP cost of friendly unit played from hand. Levels up after a set amount of GP. | 159 page(s) |
Evidence | Consumed when activating unit abilities and <Present> effects. | 122 page(s) |
<Present> | An effect that activates upon consuming the designated amount of Evidence. This effect does not activate if you do not have enough Evidence. |
57 page(s) |
<Quest> | You'll level up when you fulfill the required conditions. | 105 page(s) |
<Faith> | Upon dying, give 1 random Unit Card with <Faith> in your hand or EX Pocket +1/+1. If there are no Unit Cards with <Faith> in your hand or EX Pocket, this effect does not activate. |
93 page(s) |
<Coordination> | An effect that activates only when the designated amount of other friendly units or more are on the field. This effect is removed whenever the amount of other friendly units on the field is less than the displayed number. |
49 page(s) |
<Unleash> | Gains the <Unleash> status when your Hero's Life is less than or equal to the number indicated. This effect can only be activated once and will not activate again when your Hero's Life increases and decreases repeatedly. |
28 page(s) |
<Immolate> | When the HP of a unit with <Immolate> is 4 or less, it gains the <Immolate> status. You may play a unit on top of a unit with the <Immolate> status. The played unit gains the specified effect for 1 Attack. The overlapped unit is destroyed. Units cannot be played on top of a unit that has both the <Immolate> status and <Indestructible>. The <Immolate> status is removed if the unit with <Immolate> recovers and its HP becomes 5 or more. Units with <Ascended> will not gain the <Immolate> effect if played on top of a unit with <Immolate> that has 5 HP or more. |
31 page(s) |
<Invasion> | Pay the required MP to Ready a card from your hand in your EX Pocket. Unit Cards that have the Ready status will be placed onto the field and activate their effects after 13 seconds. If none of your board slots are empty, they will be sent to your Graveyard. |
20 page(s) |
<Specialist> | When a card with this skill is placed on the field, this skill's effects will activate if the unit in front fulfills the listed conditions. | 17 page(s) |
Mark of Akatsuki | A mark engraved by Mother Computer Akatsuki. | 0 page(s) |
<Burn> | Effects activate if the number of your cards removed in the battle is equal to or greater than the displayed number. If it's on a Unit Card, effects activate if the number of your cards removed in the battle is equal to or greater than the displayed number at the time the unit is placed on the field. |
4 page(s) |
<Frenzy> | TBA | 5 page(s) |
<Frenzied> | TBA | 1 page(s) |
<Energy> | Effects activate whenever 5 or more Energy Points are accumulated. Energy Points return to 0 when an effect is activated. |
2 page(s) |
<Overload> | This will not be added to your hand. If there are cards with <Overload> in your deck at the start of the battle, MP Charge Speed -5% for each of those cards (60 seconds). |
0 page(s) |
When placed | Triggered when a card is summoned to the field. | 74 page(s) |
When played | Triggered when using MP to summon a card from your hand or EX Pocket. Does not trigger when summoned by other effects. |
503 page(s) |
Attacking | Triggered when the attack gauge reaches 100%. The effect is activated before Attack Damage is dealt. |
124 page(s) |
Death | Triggered when it is destroyed such as when its HP reaches 0. The effect is activated before going to the Graveyard. |
217 page(s) |
Resonate | Triggered when an Action Card is used. The effect can be activated during Active Response. |
76 page(s) |
Decimate | Triggered when defeating an enemy unit with an attack or counter. | 86 page(s) |
When exploring | Activates when an ally explores. | 9 page(s) |
Taking damage | Activates when the target takes damage. | 43 page(s) |
Destroyed by Damaging Effect | Activates when the player who controls the unit with this effect destroys a unit through damaging effects. (Excluding <Spillover> damage) |
22 page(s) |
N/A | Cards without any effects. | 44 page(s) |
Patch History[]
- Version 1.2 Update
- Explore and Spillover were added to the game via the DAY OF NIGHTMARES expansion.
- Version 1.5 Update
- Growth and Anti-Air were added to the game via The Devils Awaken expansion.
- Revenge adjustment.
- Version 2.0 Update
- Ascended was added to the game via The Force Seekers expansion.
- Version 2.2 Update
- Memory and ∞ Revenge were added to the game via the Haunted by Memories expansion.
- Version 2.7 Update
- Crush was added to the game via The Tale of Amatsu no Kuni expansion.
- (Unlisted) Death's animation was changed.
- Version 3.0 Update
- Art Charge 4 was added to the game via The Battle of Amatsu no Kuni expansion.
- Version 3.1 Update
- (Unlisted) Veil's sound was changed.
- Version 3.2 Update
- Present, Evidence, Art Charge 5 and Art Charge 10 were added to the game via the Ace vs. The People expansion.
- (Unlisted) Rush was nerfed.
- Version 3.3 Update
- Quest was added to the game via the Dragons of War expansion.
- Version 3.4 Update
- Victory was renamed to Decimate with the Island of Fear expansion.
- MP Boost: 100 was added to the game via the Island of Fear expansion.
- Version 3.5 Update
- Faith was added to the game via the Mission of Ruin expansion.
- Version 3.5.5 Update
- 5 Revenge was added to the game to change the card effect text for Obsessive Killer Ustanak (IOF 108).
- Version 4.0 Update
- Coordination was added to the game via the Breath of Resistance expansion.
- Version 4.0.5 Update
- Halt was nerfed.
- Version 4.1 Update
- Unleash was added to the game via the Defying the Light expansion.
- Version 4.2 Update
- Immolate was added to the game via the Genma Onslaught expansion.
- Version 4.4 Update
- Invasion was added to the game via the Jurassic Rampage expansion.
- Version 4.5 Update
- Specialist was added to the game via the Operation Cannon Spike expansion.
- Version 5.0 Update
- Mark of Akatsuki was added to the game via the Sigma's Invasion expansion.
- Version 5.3 Update
- Burn was added to the game via the 30_MINUTES.EXE expansion.
Sources[]
- ABILITY LIST (FAQ) | TEPPEN -Official Site-
- PlayTEPPEN on Twitter: "The new kind of Action Cards affect the Hero directly as opposed to Units! Additionally, the new Ability <Crush>, which enables the Unit to deal damage when attacking without taking counter damage." / Twitter